Most of the skills, unlike abilities, don't have a direct effect on your chance of winning a duel, but instead give you other kinds of advantages. You need to decide which skills serve your character's development better, and increase those.
Getting skills
After reaching level 4, the skills become available to you. You will automatically get the skills learning and subspace detection.
Learning
Learning is a special skill, increasing it gives you access to new skills. At first, increasing it one level at a time gives you a new skill, but at higher levels, you will have to increase it more than one level in order to get a new skill. Every new skill that becomes available to you starts from level 0.
Learning can't be increased over level 30 without the Academy.
The table below summarizes the level of learning required in order to unlock the various skills.
Learning | Academy level | Skill | Type | Short description |
---|---|---|---|---|
0 | - | Learning | Other | required for other skills |
0 | - | Subspace detection | Space-time | increases the chance of finding burnt-out ancient stones during hunts |
1 | - | Creative affinity | Space-time | increases SE from duels |
2 | - | Singularity knowledge | Space-time | increases XP from duels |
3 | - | Trapping | Animal | increases the chance to capture monsters |
4 | - | Pet training | Animal | lets you train pets to fight by your side |
5 | - | Chronocompensation | Space-time | decreases the penalty time in duels |
6 | - | Secondary attack | Battle | damages the opponent's pet with physical attacks |
7 | - | Leadership | Animal | increases the number of pets you can capture |
8 | - | Continuum diminution | Space-time | decreases the interval between two attacks against the same target |
9 | - | Heal wounds | Animal | lets you help your pets, or yourself after duels |
10 | - | Elementary fusion | Space-time | gives you more AP, faster hunts |
11 | - | Charisma | Animal | improves the morale of your pets |
12 | - | Trade | Other | lets you buy higher level items |
13 | - | Transcendal projection | Space-time | protects part of your SE when you're attacked |
14 | - | Thievery | Other | lets you steal burnt-out ancient stones in duels |
15 | - | Execution | Battle | gives you more SE in duels if you execute your opponent |
16 | - | Toughness | Battle | gives you extra rounds in battles |
17 | - | Shape reality | Space-time | gives you more DP |
18 | - | Spectral manipulation | Space-time | increases SE from hunts |
19 | - | |||
20 | - | Mind boost | Other | boosts skills temporarily |
21 | - | |||
22 | - | Critical hit | Battle | increases the damage of physical hits |
23 | - | |||
24 | - | Building | Other | increases the efficiency of building, doesn't affect luck |
25 | - | |||
26 | - | Soul-energy squeezing | Animal | gives you SE from captured creatures |
27 | - | |||
28 | - | Intelligent pet | Animal | increases your pets' development |
29 | - | |||
30 | - | Hard skin | Animal | gives extra defense for pets |
31 | 1 | |||
32 | 1 | Oblivion | Other | makes it possible to forget skills |
33 | 2 | |||
34 | 2 | Hatred of diamond | Battle | increased stats against the diamond horde |
34 | 2 | Hatred of ruby | Battle | increased stats against the ruby horde |
34 | 2 | Hatred of emerald | Battle | increased stats against the emerald horde |
34 | 2 | Hatred of sapphire | Battle | increased stats against the sapphire horde |
35 | 3 | |||
36 | 3 | Critical spell | Battle | increases the damage of spells |
37 | 4 | |||
38 | 4 | Horde making | Animal | lets you use more pets in battles |
39 | 5 | |||
40 | 5 | Transplantation | Space-time | decreases the cost of improving skills |
41 | 6 | Detect traps | Adventure | used for adventure tests |
41 | 6 | Climbing | Adventure | used for adventure tests |
41 | 6 | Pick locks | Adventure | used for adventure tests |
42 | 6 | Secondary spell | Battle | damages the opponent's pet with spells |
43 | 7 | |||
44 | 7 | Disadvanced development | Space-time | decreases XP from hunts and DG fights |
44 | 7 | Energy harness | Space-time | increases the minimum loot from duels |
45 | 8 | |||
46 | 8 | Magical regeneration | Other | lets you heal yourself using SP |
47 | 9 | |||
48 | 9 | Manaconstruction | Other | lets you build using SP |
49 | 10 | |||
50 | 10 | Ultraspecialization | Space-time | decreases the cost of improving the specialized ability |
51 | 11 | |||
52 | 11 | |||
53 | 12 | |||
54 | 12 | |||
55 | 13 | |||
56 | 13 | Expert hunt | Space-time | increases chance of finding big creatures, increases SE from hunts |
57 | 14 | |||
58 | 14 | |||
59 | 15 | |||
60 | 15 | Epic specialization | Space-time | lets you attack the epic monster more often |
Types of skills
Skills are classified into the following categories:
- Space-time control skills
- These give you control over the resources in the game. So, in order to get more SE, XP, AP or DP, these are the ones to increase.
- Animal related skills
- This category includes skills that make it possible for you to have pets, and help you manage them.
- Battle skills
- These skills help you in battles.
- Other skills
- Skills not fitting into any of the other categories.
- Adventure skills
- Skills needed for adventures.
Improving skills
You can increase a skill by clicking on the symbol next to its name. The cost of increasing depends on the current level of the given skill, but also on your skill total. If $x$ is the current level of the skill you want to increase, and $y$ is your skill total, then the cost of increasing the skill by one level is $(x+1)*100+(y*10)$ SE. Oblivion, transplantation and adventure skills are not included in the skill total in this formula, as they don't affect the cost of increasing other skills.